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Sometimes you need to react quickly before the timer runs out, or your character will just keep silent in response to a question. There’s also often an option to say nothing. Sometimes it’s better not to disclose your knowledge to a character, to be able to keep him or her in the dark about your plans. It’s not always clever to use all the conversation options available to you at any character. You have several conversation options, which will really influence how the story proceeds. They provide insight in the motivations of the character you play, and their emotional state, so these thoughts help to connect to the character. These thoughts will change during your gameplay depending on your actions, and are often interesting to read. Thinking about an object or person shows your character’s thoughts, often in several lines.
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During exploration you can either interact with objects, or think about them. Most of the time you’ll be busy with exploring and talking to people.
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Clues as an inventory item can be dragged towards other items to see how they connect. Some actions -like stealing- require a bit more effort, and those can be solved with a mini-game where you need to time some clicks at just the right moment. Talking can also get you clues, which will appear as a sort of inventory item and offer new conversation options. You’ll also get some side missions you’ll pick up by talking to people, which can adapt the impression these people have of you, for better or worse. Most chapters start with a general goal or problem, which gets defined better by talking to the people around you, exploring, and gathering clues. The choices you make can influence several events. You’ll be learning about a lot of events happening around you, which you can influence by talking to people and following the clues you gather. There’s a map of the area where you get access to during some missions, where you can choose the path your character takes, and what information you gather or if you make a good impression. This game is an adaptation of a novel, but really does feel more like a typical adventure game instead of a visual novel, because you’ll be able to make choices which will come back to you later in the game. There aren’t any puzzles, but you’ll try to solve many problems through smart use of the conversation options. Pillars of the Earth is a point & click adventure. All conversations are narrated, and the voice acting is very well executed. The game has beautiful background music, which sets the tone of each scene and often fits so well it’s barely perceivable until you focus on it.
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Pressing the space bar will reveal all interactable objects on screen. You’ll also be able to drag objects or hints from your inventory to objects or people. The UI is very simple and user-friendly: you’ll have a few options to choose from during conversations, left click to interact and right click to think about an object. The graphics really reflect the atmosphere of the game. Each area looks like a hand-painted comic-style drawing, and you’ll often find yourself admiring a particular scene as it first appears. The story is mainly being told during the conversations, but there are a few short cutscenes. Each chapter summarizes the choices you’ve made when you end it, and most of these decisions will have an impact in later chapters. Despite the knowledge that the game roughly follows the story of the book, it feels like your decisions have an impact and consequences for the characters. The story is pretty epic and very well told. The story is divided in several chapters and 3 books, of which book 3 isn’t published yet. All of the stories are pretty interesting. This game is story-rich and getting to know all the characters and their motivations takes a while in the beginning. You play all of these characters in different chapters, and eventually, all of their stories get intertwined. The mason travels the lands with his family searching for work, the monk tries to save a run-down priory and uncovers a political plot, the outlaw boy who was raised in the forest tries to survive in a strange society, and the young noblewoman tries to stay hidden from her enemies. The story focuses on several characters, a mason, a monk, a young outlaw boy and a young noblewoman. Pillars of the Earth takes place in 12th century England during the middle ages. Pillars of the Earth has been developed and published by Daedalic Entertainment.
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The story consists of three episodes with seven chapters each, and so far episode one and two have been published, with episode three planned to be released in May, 2018. This game has a gorgeous art style and a great storyline, where you as a player get the impression that the choices you make really matter, despite the fact that the story already has been written.
#Pillars of the earch game ios vs pc series#
Ken Follett’s The Pillars of the Earth is based on a series of books with the same name, set in the middle ages.
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